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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03590 | Color/Palette | Minor | Always | Dec 20, 2009, 14:38 | Nov 5, 2014, 08:47 |
Tester | Machone | View Status | Public | Platform | |
Assigned To | AWJ | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.135u3 | Fixed in Version | 0.156 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03590: rockrage, rockragea, rockragej: Incorrectly coloured enemy sprites | ||||
Description |
The enemy characters that drop bonus items when killed should be coloured red according to the following video: Note both pcbs show the same behaviour. Also have video from another source if it needs verifying further. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | rockrage, rockragea, rockragej | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.05293
Haze Senior Tester
Dec 20, 2009, 18:22
edited on: Dec 20, 2009, 18:22 |
the way it's hooked up in MAME indicates that the sprite look-up table rom only ever contains a single palette (every entry is 0x00 - 0x0f) I think there is either some misunderstanding, or some versions should use a different prom, because with the current one there is no way to select another palette, and the driver is hardcoded around this. |
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No.11228
AWJ Developer
Nov 5, 2014, 08:47
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It appears we were loading the PROMs in the wrong order; the "dummy" PROM (the one that's equivalent to just wiring the PROM address lines to the data lines) is for the BG tilemap, not for the sprites. |