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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03524 | Graphics | Minor | Have not tried | Nov 8, 2009, 17:18 | Nov 29, 2020, 08:34 |
Tester | Haze | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.135 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03524: p47aces, gametngk, hayaosi3, suchie2, kirarast: MegaSystem 32 - Brightness control issues | ||||
Description |
p47aces at the start of the intro, the text should always be visible, the bg should fade in? (note, the castle is a sprite, the text are sprites) gametngk when you use a bomb everything fades, should only be the bg. also between some levels hayaosi3 whole title screen dims, should only be the bg? suchie2 - instructions during attract, whole screen is dimmed, should only be bg? kirarast - screen not dimming in MAME during match results count. (see comments for more details and videos) might be tied to the priority? |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | p47aces, gametngk, hayaosi3, suchie2, kirarast | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
8
No.05141
Haze Senior Tester
Nov 8, 2009, 17:25
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feel free to add specific cases + screenshots when 135u1 is out (assuming the changes are included) original reference material is useful (especially p47aces, so that I can be sure which layers should fade in the intro, all videos I found were created with an older version of MAME and aren't useful) |
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No.17047
MetalGod Senior Tester
Oct 7, 2019, 00:18
edited on: Oct 7, 2019, 00:43 |
P-47-Aces, video taken from pcb. The text appear quite before the landscape: I've uploaded this video from current MAME (0.214). The brighness definitely needs to be modified. Both text and background appear almost together: (advice to testers: the language of the game can be changed inside the dip switches, from English to Japanese, if you wanna check this text issue) |
No.17048
MetalGod Senior Tester
Oct 7, 2019, 00:25
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Regarding gametngk, please, just check 03522 in which I showed a full gameplay on pcb + another full gameplay in MAME for comparison. |
No.17049
MetalGod Senior Tester
Oct 7, 2019, 00:38
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Sorry, I haven't found any pcb video for Hayaoshi Quiz Nettou Namahousou (hayaosi3). Not even in niconico video. |
No.17050
MetalGod Senior Tester
Oct 7, 2019, 00:41
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For Idol Janshi Suchie Pai 2 I've found a 20 minutes pcb gameplay. Unluckily, the screen you wanted from attract mode is not shown. The guy starts playing too soon: |
No.17071
MetalGod Senior Tester
Oct 11, 2019, 16:51
edited on: Oct 12, 2019, 11:34 |
I've found out what I think is a brightness issue in the ms32 game Ryuuse Janshi Kirara Star (kirarast). I'm adding it to the list of affected games. I'm sharing videos of the attract-mode in pcb and MAME. In both attract-modes looks the same except for a brightness issue in mame that can be seen in 2:15, in 2:40 in the pcb video. The screen gets darks in that instant in the pcb, it doesn't in MAME. kirarast pcb attract-mode: 2:15 to check correct brightness fading kirarast MAME (0.214) attract-mode: 2:40 to check the incorrect brightness not fading away |
No.17848
MetalGod Senior Tester
Jul 24, 2020, 15:19
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More p47 pcb footage. Intro text appearing after game over at the end of the video. : |
No.18195
MetalGod Senior Tester
Nov 29, 2020, 08:34
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More pcb evidence here: |