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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03467 | Graphics | Major | Always | Oct 7, 2009, 21:57 | Dec 19, 2010, 21:02 |
Tester | tititou | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Kale | Resolution | Fixed | OS | Windows 2000 |
Status [?] | Resolved | Driver | |||
Version | 0.134u2 | Fixed in Version | 0.140u3 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03467: firebarr: Extensive issues with Tilemaps/Sprites | ||||
Description |
Not 100% it is a bug as I have never played with the real game but it looks so strange that something must be wrong somewhere... I've tried to remove some lines in m107_screenrefresh (src/mame/video/m107.c) and it gives me a "normal" display. |
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Steps To Reproduce | Just run the game. | ||||
Additional Information |
Tested with 0131 official build --> same behaviour. Tested with 0134 official build --> same behaviour. I don't have older realeases |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | firebarr | ||||
Attached Files
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0001.png (32,420 bytes) Oct 7, 2009, 21:57
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.05014
tititou Tester
Oct 7, 2009, 22:02
edited on: Oct 7, 2009, 22:03 |
Hmmm, found some screen shot on the net with the same strange display, and a note on http://maws.mameworld.info/maws/set/firebarr stating that Fire Barrel (Irem 1993) has a protection device controlling the sprites (garbage sprites/graphics). So this must be a known issue. Please just close the report and sorry for the noise. |
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No.05015
Haze Senior Tester
Oct 8, 2009, 13:37
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I don't think it's an invalid report. It's marked as imperfect graphics, yes, but AFAIK bugs were being allowed in such cases now anyway, to properly document them? It's been broken since it was added anyway, I doubt it's protection, from old conversations with Kale I think we speculated that it's probably a tilemap wrap-around issue, ie, they shouldn't wrap around but do. I think that such bugs should remain open so that discussion can be added and recorded on them, and any additional information about them can be added. |
No.05016
Tafoid Administrator
Oct 8, 2009, 16:28
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Good point. There really isn't a source mention of this issue (at least not a clear one) so having a documented issue for this case would be helpful. I'll change to confirmed to allow discussion to exactly what is wrong/how to fix. |
No.05031
Kale Developer
Oct 14, 2009, 12:07
edited on: Oct 14, 2009, 12:08 |
Probably the best solution is to rewrite the video emulation from scratch, imho with an hardcore approach (i.e. custom code instead of tilemaps) due of the weirdness of the rowscroll. Also, a trojan program executed on the real HW might help a lot (iirc there are many undocumented registers there). |