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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03459 | Interface | Minor | Always | Oct 3, 2009, 00:34 | Jun 20, 2019, 20:07 |
Tester | Mr. Do | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.134u1 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03459: Any set with clickable artwork: Need to not hide cursor during full screen for games that have "clickable" artwork elements | ||||
Description |
For games that have "clickable" artwork, things work fine in windowed mode. However, when in full-screen mode, the cursor is hidden, so the user is unable to click the artwork. For an easy current example, try any driving game that has a built-in shifter (e.g. polepos). Possible solution (?) - have an option in the INI to turn the cursor on/off? |
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Steps To Reproduce | Run any game in full-screen mode; note no cursor. | ||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | Any set with clickable artwork | ||||
Attached Files
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Relationships
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Notes
10
No.04994
Firewave Senior Tester
Oct 3, 2009, 01:29
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This was also reported on the MESS side about a year ago: http://bugzilla.mess.org/show_bug.cgi?id=1710 |
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No.04995
etabeta Developer
Oct 3, 2009, 15:33
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I think this should be closed as a duplicate of 02091. We can add a note to 02091 about the clickable artworks, if you like, but they are definitely due to the same issue (no cursor in full screen) |
No.05009
MAMEBase Tester
Oct 5, 2009, 22:40
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If I may be so bold as to suggest - Might it be possible to assign a keystroke (for example, Alt+F1) to show/hide the cursor in fullscreen mode? It seems to me that this solution should satisfy everyone - The cursor can be invoked when needed, and hidden when not, rather than attempting to decide for the user on a per game basis when the cursor should be visible. (If I'm not mistaken, a similar model is in place for cross-hair support in gun based games) |
No.15840
MetalGod Senior Tester
Nov 26, 2018, 00:47
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Fixed. When pressing TAB, a mouse cursor is visible in MAME since version 0.172. |
No.15843
M.A.S.H. Senior Tester
Nov 26, 2018, 01:56
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@MetalGod The missing cursor in the MAME menu was fixed in MAME 0.146u5, but when you use the polepos example you cannot see the mouse in the clickable artwork. Try "mame polepos" with artwork enabled and then try to move the thick gear knob with the mouse. You cannot! The mouse is invisible... |
No.15844
hap Developer
Nov 26, 2018, 09:41
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I don't think something simple like polepos needs the clickable artwork flag. Also IMO this flag belongs in the layout file, not the driver file. For example on Speak & Spell which has nice external clickable artwork. |
No.15845
MetalGod Senior Tester
Nov 26, 2018, 15:01
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@M.A.S.H. You're true. Sorry, I wasn't sure what the clickable artwork meant ;) |
No.16574
Arbanis Tester
Jun 20, 2019, 18:03
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@MetalGod I'd like to make a small suggestion: In the TAB menu -> Video options, add a "Mouse" option right above "Rotate" which would let you display the mouse cursor (fullscreen and windowed) and enables clicking on the artwork. The option would be disabled by default but would be automatically enabled when the corresponding .lay file defines any clickable element (inputtag). What do you think? |
No.16575
MetalGod Senior Tester
Jun 20, 2019, 19:39
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Not a bad idea. Ask the developers ;) |
No.16576
Arbanis Tester
Jun 20, 2019, 20:07
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My bad, I though you were the dev that implemented the first part. Anyway, what would be the best way to get in touch with the UI guys? |