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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03439 | Sound | Minor | Always | Sep 15, 2009, 00:19 | Sep 20, 2009, 13:08 |
Tester | sasuke | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | Windows XP (32-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.134 | Fixed in Version | 0.134u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03439: chinagat and clones: OKI6295 sound pitch is too high. | ||||
Description |
OKI6295 sound pitch is too high. For example: - Credit sound. - Voice at character selection. |
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Steps To Reproduce | |||||
Additional Information |
The video of working with real hardware is here: http://gamenyarth.blog67.fc2.com/blog-entry-4926.html?id=sm7147690 |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | chinagat and clones | ||||
Attached Files
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Saiyu Gomaroku (Real Hardware).mp3 (834,351 bytes) Sep 15, 2009, 00:19
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Saiyu Gomaroku (MAME 0.134).mp3 (784,196 bytes) Sep 15, 2009, 00:20
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Saiyu Gomaroku (MAME 0.134 Tuned).mp3 (867,265 bytes) Sep 16, 2009, 00:47 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
3
No.04940
sasuke Tester
Sep 15, 2009, 16:57
edited on: Sep 15, 2009, 17:11 |
I seems to solve this bug by the following change (The volume also changes incidentally) : chinagat.c Line 583: MDRV_SOUND_ADD("oki", OKIM6295, 1065000) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) |
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No.04941
hap Developer
Sep 15, 2009, 17:46
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okidoki, thanks |
No.04944
sasuke Tester
Sep 16, 2009, 00:51
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Thanks for reply! But I found correct sound volume is 0.80. I uploaded recorded Tuned MAME sound for reference. MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) |