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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03385 | Gameplay | Minor | Always | Aug 13, 2009, 12:39 | Aug 15, 2009, 16:15 |
Tester | hap | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.133u2 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03385: spacwalk: CPU-controlled character moves wrong at left side. | ||||
Description |
The CPU-controlled character moves wrong at the left side of the screen. It looks like, instead of skipping a bit at the middle (see Additional Information), it sets its X position to an invalid area, and the game logic deducts $28 from it, causing it to jump to the left. doesn't affect player-controlled character |
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Steps To Reproduce | watch attract mode | ||||
Additional Information | The abrupt jump (upper left<->lower right, lower left<->upper right) at the middle of the screen is most likely normal. Judged from the astronaut bumping against 'air' when it's at the middle of the screen, the original game probably had an artwork overlay at that spot. (on forums, a rocket is mentioned) | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.133u1 (added) | ||||
Affected Sets / Systems | spacwalk | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.04804
Haze Senior Tester
Aug 13, 2009, 13:30
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Yeah, I couldn't make any sense of this myself. Somebody should probably check the CPU code, and ensure that there are no bad bits in the ROMs, it's possible they've become corrupt over time, or one of them just needs redumping. This is one of the reasons I marked it as non-working, the movement (and collisions in some areas of the screen) didn't seem to make much sense. I didn't know if it was due to artwork, CPU bugs, or some other problem. |
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No.04815
hap Developer
Aug 15, 2009, 15:54
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It's a good dump, changing anything in the ROM will make test mode complain. |
No.04816
Haze Senior Tester
Aug 15, 2009, 16:15
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Chances are it's good then yes, although it's always possible that 2 bad bits can result in the good checksum with these old games and their simple rom checks. I'd say it was unlikely that was the case tho. |