Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03384 Graphics Minor Always Aug 12, 2009, 23:46 Sep 3, 2009, 12:29
Tester hap View Status Public Platform
Assigned To Resolution Bugs That Aren't Bugs OS
Status [?] Resolved Driver
Version 0.133u1 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 03384: devilw, darkadv: If you kill a mudbeast, his palette looks wrong.
Description If you kill a mudbeast (those big monsters in the 1st level), his palette looks wrong, look at the sword.
Steps To Reproduce watch attract mode, demo of level 1
Additional Information
Github Commit
Flags
Regression Version 0.69a
Affected Sets / Systems devilw, darkadv
Attached Files
png file icon 0019.png (27,450 bytes) Aug 12, 2009, 23:47
jpg file icon DevilWorldJ_08.jpg (96,907 bytes) Sep 3, 2009, 12:26
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Notes
2
User avatar
No.04796
Tafoid
Administrator
Aug 13, 2009, 01:02
In version 0.69 and earlier, I notice the lava monster is the grey color until hit.. then when parts fall off, they become red lava .. no jumping from back and forth between colors as it walks. In 0.69a, this changes to your observed behavior.
User avatar
No.04892
hap
Developer
Sep 3, 2009, 12:28
Judging from the arcade photo (even though low quality), the blue colours in the lava monster palette are correct.