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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03367 | Graphics | Minor | Always | Jul 31, 2009, 16:46 | Nov 20, 2018, 20:53 |
Tester | hap | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.133 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03367: fourtrax, suzuka8h, suzuk8h2: Distant objects judder when zooming in/scrolling. | ||||
Description |
Distant objects (like sprites next to the road) judder/shake when zooming in/scrolling. It probably affects other namcos2 driving games too. |
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Steps To Reproduce | Easy to notice in fourtrax attract mode. | ||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | fourtrax, suzuka8h, suzuk8h2 | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.04744
Tafoid Administrator
Jul 31, 2009, 16:57
edited on: Jul 31, 2009, 17:00 |
While I can confirm the observation about the distant objects, Current Testers policy is to only accept bugs in "GAME_IMPERFECT_GRAPHICS"-flagged sets which has video or other documented proof that something is not working correctly. I'd rather not presume proper video behavior but rather have some original source material as comparison (video from pcb is most compelling). |
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No.04747
Fujix Administrator
Aug 1, 2009, 10:51
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In suzuka8h sets, some objects judder when they should be behind the ground surface line, probably related to bug2379. |
No.15797
MetalGod Senior Tester
Nov 20, 2018, 20:00
edited on: Nov 20, 2018, 20:35 |
Same in pcb.. The shaking described by Fujix can be seen in 2:46 (trees on the right) Same as mame. |
No.15798
MetalGod Senior Tester
Nov 20, 2018, 20:35
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Suzuka 8 hours 2. Yeah, everything shakes here too: |