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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03331 | Crash/Freeze | Minor | Always | Jul 24, 2009, 02:33 | Feb 25, 2010, 21:12 |
Tester | Firewave | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Unable to reproduce | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.133 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03331: lockload: 64bit build crashes on exit | ||||
Description |
The 64bit build will crash on exit with a NULL pointer access:----------------------------------------------------- Exception at EIP=0000000077EF07F2: ACCESS VIOLATION While attempting to read memory at 00000000 ----------------------------------------------------- RAX=0000000000000500 RBX=0000000005189C80 RCX=0000000001EA0000 RDX=0000000005181C90 RSI=0000000000000000 RDI=0000000005181C80 RBP=0000000001EA0000 RSP=000000000012FC10 R8=000000000012FC90 R9=0000000000000000 R10=0000000001EC0080 R11=FFFFFFFF0000FFFF R12=0000000000000000 R13=000000000012FC90 R14=0000000000000000 R15=0000000000000001 This doesn't happen in the 32bit build. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | 64-bit specific | ||||
Regression Version | |||||
Affected Sets / Systems | lockload | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.04683
Fujix Administrator
Jul 24, 2009, 09:02
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The game doesn't boot with an error in my 32-bit build:----------------------------------------------------- |
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No.04687
Luigi30 Tester
Jul 25, 2009, 02:57
edited on: Jul 25, 2009, 02:57 |
It boots on my 32-bit build and doesn't crash on exit either. |
No.04689
Fujix Administrator
Jul 25, 2009, 08:56
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Looks like my own build was wonky. I confirmed no crash on 32-bit. |
No.05764
Tafoid Administrator
Feb 25, 2010, 21:12
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Tested with current SVN (pre-0.136u4) and I get no crash. Closing. |