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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03312 | Crash/Freeze | Critical (emulation) | Always | Jul 18, 2009, 11:05 | Aug 16, 2009, 01:42 |
Tester | palindrome | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | R. Belmont | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.132u5 | Fixed in Version | 0.133u3 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03312: ertictac: Game freezes | ||||
Description |
I suspect that this problem may have started since the U4 patch which addresses an issue with the ARM opcodes ( TST/TEQ ). In previous versions, ertictac used a hack where by the TST opcode is replaced with a NOP @ 0x3800154. This hack has recently been removed and the game is no longer playable as a result. Indeed if you patch TST with NOP in driver_init memory_region(machine, "user1"))[0x55]=0; game is fully playable again. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.132u4 | ||||
Affected Sets / Systems | ertictac | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.04650
Haze Senior Tester
Jul 18, 2009, 11:48
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if you turn off the 'music' dipswitch it works again. might be a problem with the sound emulation (there is none) or overall AA emualtion rather than the ARM. |
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No.04651
etabeta Developer
Jul 18, 2009, 11:53
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@palindrome: please try to fill properly fields of the report ;) Moreover, NOPing a CPU instruction is not a fix. At most, you can use it to say that the culprit is somehow related to that instruction. |
No.04661
palindrome Tester
Jul 20, 2009, 06:08
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No problem. I'll be more careful to follow the standard format when raising issues in future |
No.04819
R. Belmont Developer
Aug 16, 2009, 01:42
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The hang is at B700 waiting for the value at RAM location 7c to equal 1, which is a classic "missing interrupt" pattern. The TST instruction in question appears to be checking if the music is enabled (which calls into question the validity of *ever* NOPing it) and it works perfectly after my recent ARM core fixes. I have "fixed" this by defaulting the music DIP to "off" until we have better Archimedes h/w emulation. |