- --
Viewing Issue Advanced Details
[ Jump to Notes ]
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
03259 | Speed | Major | Always | Jun 13, 2009, 05:17 | Jun 17, 2009, 11:28 |
Tester | DMala | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Unable to reproduce | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.132 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03259: Extreme slow performance in vector games with D3D 9 | ||||
Description |
When D3D 9 is used, all vector games run at approx. 5% framerate and MAME is borderline unresponsive to input. This happens in both 32- and 64-bit builds of MAME. This happens with vector games only, raster games run as expected. Windows 7 RC 64-bit NVIDIA GeForce 6200 256MB GeForce/ION drivers 185.85 |
||||
Steps To Reproduce |
1. Make sure MAME is configured to use d3d and d3dversion is set to 9 2. Launch any vector game |
||||
Additional Information |
Using gdi or ddraw, or setting d3dversion to 8, the problem goes away. I also cannot reproduce the problem on the same system under Windows 2000. Reproduced in .132 and .131, I have not tried older versions. |
||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
|
mame.ini (4,833 bytes) Jun 13, 2009, 19:58 [Show Content] [Hide Content]<UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms;chds samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat crsshairpath crsshair # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 1 playback record mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.00 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 1 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 0 # # CORE SCREEN OPTIONS # brightness 1.00 contrast 1.00 gamma 1.00 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.00 flicker 0.00 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr HotRod mouse 1 joystick 0 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.30 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device mouse adstick_device mouse pedal_device mouse dial_device mouse trackball_device mouse lightgun_device mouse positional_device mouse mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 1 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 debugger_font "Lucida Console" debugger_font_size 9 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 1 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 1 effect aperture1x2rb.png waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 800x600@75 view0 auto screen1 auto aspect1 auto resolution1 800x600@75 view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 1 full_screen_brightness 1.00 full_screen_contrast 1.00 full_screen_gamma 1.00 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
11
No.04494
Fujix Administrator
Jun 13, 2009, 06:09
edited on: Jun 13, 2009, 06:13 |
I don't have the problem both with XP and 7RC 32-bit. Please add your -verbose output, it will be helpful to track down it. |
---|---|
No.04495
Tafoid Administrator
Jun 13, 2009, 16:39
|
I'd also suggest defining your machine more.. CPU Run a DXIDAG and make sure it passes tests. Also, posting your MAME.INI would help, along with any specific game or 'vector.ini' settings that might help diagnose the issue. |
No.04499
DMala Tester
Jun 13, 2009, 19:54
|
E:\Emulation\MAME>vmame64 -verbose asteroid Parsing mame.ini Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary) Video: Monitor 0000000000010003 = "\\.\DISPLAY2" Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = NVIDIA GeForce 6200 Direct3D: Selecting video mode... 640x 480@ 60Hz -> 2000.000000 640x 480@ 70Hz -> 1090.909180 640x 480@ 73Hz -> 1071.428589 640x 480@ 75Hz -> 3000.000000 720x 480@ 60Hz -> 1012.345642 800x 600@ 60Hz -> 3000.000000 800x 600@ 70Hz -> 2090.908936 800x 600@ 72Hz -> 2076.923096 800x 600@ 75Hz -> 4000.000000 800x 600@ 56Hz -> 2020.000000 848x 480@ 60Hz -> 1004.784729 848x 480@ 70Hz -> 95.693779 848x 480@ 72Hz -> 81.707771 848x 480@ 75Hz -> 2004.784546 960x 600@ 60Hz -> 1002.267578 960x 600@ 70Hz -> 93.176674 960x 600@ 72Hz -> 79.190659 960x 600@ 75Hz -> 2002.267578 1024x 768@ 60Hz -> 1001.485840 1024x 768@ 70Hz -> 92.394981 1024x 768@ 72Hz -> 78.408966 1024x 768@ 75Hz -> 2001.485840 1088x 612@ 60Hz -> 1001.721130 1088x 612@ 70Hz -> 92.630264 1088x 612@ 72Hz -> 78.644257 1088x 612@ 75Hz -> 2001.721191 1152x 864@ 60Hz -> 1001.114868 1152x 864@ 70Hz -> 92.023926 1152x 864@ 72Hz -> 78.037910 1152x 864@ 75Hz -> 2001.114868 1280x 720@ 60Hz -> 1001.135132 1280x 768@ 60Hz -> 1001.076477 1280x 800@ 60Hz -> 1001.040588 1280x 960@ 60Hz -> 1000.892029 1280x1024@ 60Hz -> 1000.843872 1152x 870@ 75Hz -> 2001.107422 Direct3D: Mode selected = 800x 600@ 75Hz Direct3D: Using dynamic textures Direct3D: YUV format = RGB Direct3D: Device created at 800x600 Direct3D: Max texture size = 4096x4096 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels RawInput: APIs detected Input: Adding Mouse #1: Microsoft USB IntelliMouse with IntelliEye Input: Adding Gun #1: Microsoft USB IntelliMouse with IntelliEye Input: Adding Kbd #1: Standard PS/2 Keyboard DirectInput: Using DirectInput 7 Input: Adding Joy #1: Controller (XBOX 360 For Windows) Input: Adding Joy #2: Logitech(R) Precision(TM) Gamepad Direct3D: Error 88760868 during device present call Direct3D: resetting device Sound: buffer overflows=13 underflows=0 |
No.04500
DMala Tester
Jun 13, 2009, 20:05
|
AMD Athlon 64 X2 3800+ (dual core, 2GHz) Gigabyte GA-K8NSC-939 (NForce3 250Gb chipset) 2GB RAM DxDiag shows all acceleration enabled, no problems found. (No "test" button in this version of DxDiag?) MAME.INI is attached, no vector or game specific INI are being used. |
No.04502
Tafoid Administrator
Jun 14, 2009, 02:05
|
Direct3D: Error 88760868 during device present call Direct3D: resetting device That reminds me of the issue where people would change from full-screen to windowed mode with ALT+ENTER, but get a string of that precise error code. - (00574) I've tried replicating this one, but cannot. Your -verbose would tend to suggest there is something wrong, however. I'd suggest unplugging your controllers and see if that makes a difference. That other bug 'cleared itself' for me by unplugging the my simple PSX<>USB controller. Not sure why. Also check for video monitor driver. There might be an issue if using a "default monitor" configuration. Also, I'd also suggest getting your hands on version 0.126 of MAME and see if the same thing happens. There was some twiddling with DirectX defaults in the development cycle. In fact, narrowing down what version it "broke" for you would be handy and help the devs discover where the issue is. Binaries are available at http://mamedev.org/oldrel.html As far as DxDiag not giving test buttons, I find that strange. I only have my Windows 2000 DxDiag as reference and it always has the test buttons. |
No.04506
DMala Tester
Jun 15, 2009, 04:55
|
I removed both controllers - no change. Both monitors are identified by make and model in the control panel, so I assume they are using specific drivers. I traced this back, it broke in .107. 106 and earlier work as expected with D3D enabled. Not sure how useful this is, .107 appears to be the point where MAME went from D3D 7 to D3D 9? It looks like DxDiag was changed for Win 7 or possibly Vista. I see test buttons as well under 2k and XP. |
No.04511
Robbbert Senior Tester
Jun 15, 2009, 09:28
|
0.107 is when the new video system was introduced. Tested here, works fine. Pressing Insert gives 306%. Make sure you are running MAME in a window, and not a dos full screen. |
No.04517
Sune_S Senior Tester
Jun 16, 2009, 14:37
|
My setup is similar, Windows 7 64-bit with an nVidia card. I'm not seeing any slowdowns in vector games in 0.132. Asteroids hits 1400%, Armor Attack 4000% unthrottled. Windows 7 RC 64-bit NVIDIA GeForce 9800 GTX+ Forceware 185.85 DirectX9.0c installed and fully up to date. |
No.04518
DMala Tester
Jun 16, 2009, 16:57
edited on: Jun 17, 2009, 04:02 |
How did you install DirectX 9.0c under Win 7? The installer just fails for me. AFAIK, Win 7 comes with DirectX 11, I'd hope it's backward compatible? |
No.04519
Fujix Administrator
Jun 17, 2009, 06:55
edited on: Jun 17, 2009, 06:58 |
DirectX 10 comes with Win 7 RC, including the support for DirectX 9 and past versions. No need of installing DX9 or other runtime separately. It looks like a specific problem of your PC setup. I guess other programs using DirectX might not work on your PC. If it was a typical bug, we should have found it when introduced. I'd like to close this for "not reproducable" before Testers becomes "MAME User Support". |
No.04521
Tafoid Administrator
Jun 17, 2009, 11:28
|
I agree. You might want to use one of many forums to help diagnose the issue. As it is, a few of us have spent a fair amount of time with help and troubleshoot. Since it did work with your Windows 2000 configuration on the same machine, it's more likely not a MAME produced bug. Most of us monitor other forums. So, if it turns out this is more likely a MAME issue (with something confirmed), we'll reopen the bug. |