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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00322 | DIP/Input | Trivial | Have not tried | Jan 28, 2008, 06:04 | Jul 18, 2008, 00:53 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.105u4 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00322: galkaika, galkoku: Start buttons for player 2 and 3, and playkeys for player 2 are mapped. They are useless. | ||||
Description | Start buttons for player 2 and 3, and playkeys for player 2 are mapped. They are useless. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | galkaika, galkoku | ||||
Attached Files
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0000.png (3,568 bytes) Jul 18, 2008, 00:51
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.01662
etabeta Developer
Jul 17, 2008, 12:27
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these inputs comes from inputs shared with the other games on the same hardware. we would need either the manual of the game or a pcb to verify if these are connected or not. |
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No.01680
etabeta Developer
Jul 18, 2008, 00:52
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a deeper inspection shows that these inputs are read (and identified correctly) in Test Mode, as the snap shows. Therefore MAME is correct ;) |