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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03164 | Graphics | Minor | Random | May 11, 2009, 00:08 | Dec 15, 2015, 03:15 |
Tester | Kekule | View Status | Public | Platform | MAMEUI |
Assigned To | Resolution | Reopened | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.131u1 | Fixed in Version | 0.154 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03164: fhawk, fhawkj: Rare sprites'bug | ||||
Description | Rarely, some sprites stuck over the background. May be an original bug. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | fhawk, fhawkj | ||||
Attached Files
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0000.png (14,236 bytes) May 11, 2009, 05:26
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0001.png (15,197 bytes) May 11, 2009, 05:26
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0021.png (16,937 bytes) Jun 6, 2014, 19:11 Uploaded by haynor666 latest svn
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fhawk0002.png (20,028 bytes) Dec 14, 2015, 13:32 Uploaded by haynor666 mame 168
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fhawk0006.png (18,868 bytes) Dec 14, 2015, 13:32 Uploaded by haynor666 mame 168
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Relationships
There are no relationship linked to this issue. |
Notes
20
No.04366
Fujix Administrator
May 11, 2009, 05:36
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How come you think this might be an original behaviour? |
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No.04370
Mamesick Senior Tester
May 11, 2009, 06:20
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it could be the interrupt hack introduced a while ago to fix the slowdowns and that causes other problems in the driver. I think it's time to remove it, even if I have not proofs it's related to this issue too. |
No.08873
moa Tester
Aug 13, 2012, 20:43
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It seems fixed in 146u4 |
No.08882
robiza Developer
Aug 27, 2012, 11:48
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It seems fixed; someone can confirm? |
No.09021
Haze Senior Tester
Oct 11, 2012, 03:30
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the sprites are still glitchy at times, IMHO Mamesick is right and it's the interrupt hack, Not sure I can do much about it, but i'll keep it in mind when I convert this to use the common device. |
No.10739
haynor666 Tester
May 27, 2014, 20:09
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in 153 problem still remains. Issue should be reopened ? |
No.10745
Haze Senior Tester
May 30, 2014, 11:40
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yes, it was never fixed. |
No.10749
hap Developer
Jun 2, 2014, 16:10
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how about now? r30775 [Mamesick] |
No.10751
haynor666 Tester
Jun 2, 2014, 18:30
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I didn't noticed any graphics bugs. Played till half of second level. Also I didn't noticed slowdowns. |
No.10754
hap Developer
Jun 2, 2014, 21:09
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ok |
No.10758
moa Tester
Jun 4, 2014, 06:01
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how about now? r30775 [Mamesick] Still buggy with my home build (none optimized 32bits) |
No.10759
haynor666 Tester
Jun 4, 2014, 08:43
edited on: Jun 4, 2014, 09:17 |
I'll retest latest SVN build using 64 bit version. You are using most recent source from redump.net ? EDIT. I was able to reproduces this by allowing to stay many object on screen at once (by shooting once on tanks not destroying them completly). After a while with many object like this some indeed stay on screen in one position while background is scrolling. If fact only partially shoot down tanks does have this behaviour. Retested on computer at work with default mame values and core i5 2400 but this probably does not matter. Here is video from PCB |
No.10761
Mamesick Senior Tester
Jun 4, 2014, 15:03
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Are there proofs is it a real MAME bug? As far as I read from Haynor666, it happens only on particular conditions... and the PCB video doesn't help too much. I'm happy the slowdowns are gone away even with the irq hack removal, though. |
No.10762
haynor666 Tester
Jun 4, 2014, 17:51
edited on: Jun 4, 2014, 20:11 |
I watch today also attract mode. There at least 4 different levels shows on the fourth even chopper stalls on screen. We need at least video from attract mode with 4 levels shown. |
No.10767
Haze Senior Tester
Jun 6, 2014, 10:28
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now? (30859) |
No.10768
haynor666 Tester
Jun 6, 2014, 16:28
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No problems on attract mode, I've played through half of first level and no problems as well but since I didn't reproduced this first time it might good idea to wait for feedback form other testers :] |
No.10770
Mamesick Senior Tester
Jun 6, 2014, 17:35
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It seems fixed now. |
No.10771
haynor666 Tester
Jun 6, 2014, 19:10
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Sadly it's not. Sometimes game starts and it's ok but sometimes sprite problems reappears. |
No.12243
haynor666 Tester
Dec 14, 2015, 13:33
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The issue is still not fixed. Sometime (as You can see on screenshots) is visible right from the beginning, sometimes after You play some time. |
No.12254
Haze Senior Tester
Dec 15, 2015, 02:55
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I'll set it back to confirmed then.. perfect interleave definitely helped, but clearly there's more to it. |