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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
03152 | Crash/Freeze | Critical (emulator) | Always | May 8, 2009, 01:26 | May 8, 2009, 09:04 |
Tester | Tafoid | View Status | Public | Platform | |
Assigned To | etabeta | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.131u1 | Fixed in Version | 0.131u2 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03152: All Sets in nss.c: Access Violation | ||||
Description | Games crash with Access Violation before OK can be entered. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.131u1 | ||||
Affected Sets / Systems | All Sets in nss.c | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.04350
etabeta Developer
May 8, 2009, 06:31
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memory problem in machine_start_snes#0 0x00331091 in machine_start_snes () #1 0x0067912a in mame_execute () |
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No.04356
Kale Developer
May 8, 2009, 08:36
edited on: May 8, 2009, 08:39 |
Line 1638: memory_set_direct_update_handler(cputag_get_address_space(machine, "audiocpu", ADDRESS_SPACE_PROGRAM), spc_direct); instead of memory_set_direct_update_handler(cputag_get_address_space(machine, "soundcpu", ADDRESS_SPACE_PROGRAM), spc_direct); |
No.04357
etabeta Developer
May 8, 2009, 08:58
|
I triple checked that one before adding my note to this report... and still I missed that line. thanks Kale for pointing out. actually, your change would break snesb.c games. I'm going to commit a proper fix (which doesn't break snes in MESS either) |
No.04358
Kale Developer
May 8, 2009, 09:04
edited on: May 8, 2009, 09:04 |
Heh, cute, basically the same HW but different audio cpu tags... |