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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03130 | Graphics | Typo | N/A | Apr 29, 2009, 16:12 | Apr 3, 2019, 12:34 |
Tester | sxevious | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Duke | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.131 | Fixed in Version | 0.209 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03130: ccastles: Visible resolution is incorrect | ||||
Description | Crystal Castles visible resolution is 256x232. Making it 320x256 to include HBLANK and VBLANK regions is totally wrong as these are blanking regions and anyway all raster monitors have them so why should Crystal Castles be treated specially. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | ccastles | ||||
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.04288
Phil Bennett Developer
Apr 29, 2009, 16:58
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I don't understand. The visible area IS 256x232. What makes you think it's 320x256? |
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No.04289
Mamesick Senior Tester
Apr 29, 2009, 21:02
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The driver sets visible area at 320x256. This is also the xml output of the game. But at startup the resolution is changed on the fly to 256x232 based on datas contained in a PROM. So there's no bug I think. |
No.04290
sxevious Tester
Apr 29, 2009, 23:34
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The driver shouldn't be doing that, the resolution is 256x232 and it certainly doesn't change. It is the same resolution as other Atari bitmapped games of the era like Cloak and Dagger, Missile Command and the prototype Cloud 9. Also because of the driver's bogus resolution sites which derive info from the driver now list the incorrect resolution for Crystal Castles (see the maws entry) |