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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03118 | DIP/Input | Feature | N/A | Apr 22, 2009, 23:43 | Apr 23, 2009, 03:25 |
Tester | nightsoil | View Status | Public | Platform | MAMEUI |
Assigned To | Resolution | No change required | OS | Windows XP/Vista 32-bit | |
Status [?] | Closed | Driver | |||
Version | 0.130u2 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03118: All Sets in bishi.c: Labels for input buttons are misleading | ||||
Description |
The game sbishi uses 3 input buttons. The labels "button 1" and "button 3" are misleading if one reads left to right. MAME's "button 3" should be "Red (left) button" MAME's "button 2" should be "Green (middle) button" MAME's "button 1" should be "Blue (right) button" I mention the colors because they are relevant in a number of the minigames. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | All Sets in bishi.c | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.04243
Tafoid Administrator
Apr 23, 2009, 01:28
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They appear to be button 1, 2 and 3 as listed in bit order in the driver. I can acknowledge they are not default mapped in a manner that would be logical for the game (left to right) .. it's actually (right to left). As far as programming goes, bit order starts on the right and works left as it increases. In this respect, MAME is correct. |
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No.04244
Fujix Administrator
Apr 23, 2009, 03:23
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nightsoil, I know your feelings, but if we forced this rule to other games, for example in Gradius, the button 1 should have to be "Power-UP", button 2 were "Shot" and button 3 were "Missile". I remember there used to be a similar suggestion and plan, but it was not implemented finally. I think we should leave it to the driver author's discretion, except for simple mistakes. |