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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03111 | DIP/Input | Minor | Always | Apr 20, 2009, 00:13 | Apr 21, 2009, 17:57 |
Tester | SailorSat | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | derrickr | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.130 | Fixed in Version | 0.130u4 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03111: "Autocenter" active on Analog Inputs. | ||||
Description |
Well MAME features a nice "Analog Input" simulation for non-analog Inputs which is a nice thing. For some reason it RECENTLY started to affect real analog inputs as well. If I don't constantly move my analog source, be it a wheel or a analog joystick, MAME keeps "autocentering" the value which it shouldn't. A workaround would be to set autocenter speed to 0. This used to work fine just a few versions back. |
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Steps To Reproduce |
Fire up "outrun" with an analog joystick/wheel attached. Go to UI options, and remove any input on "Paddle" except for the analog input. (Set "Paddle Analog" to "Joy 1 X-Axis") Then go into outruns service mode, select input test, and move your analog device. "Handle Right/Left" will keep centering back to 80h until you constantly move your device in small steps. |
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Additional Information | |||||
Github Commit | |||||
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Relationships
Notes
2
No.04225
Tafoid Administrator
Apr 20, 2009, 14:49
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This was reported as 03027. Everything seemed to indicate this was the new MAME behavior for all games dealing with analog input. Added related.. |
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No.04237
derrickr Developer
Apr 21, 2009, 17:57
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This was already fixed in 0.130u4 |