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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03062 | Core | Major | Always | Mar 22, 2009, 17:18 | 8 days ago |
Tester | AndersH | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | cuavas | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.130 | Fixed in Version | 0.253 | Build | |
Fixed in Git Commit | 65aeb63 | Github Pull Request # | |||
Summary | 03062: -throttle forgotten with high -frameskip | ||||
Description |
Use the -throttle option (default), press F11 to display performance ratio, select frameskip with F8/F9 keys, some games run at well above 100% (unthrottled?) at high frameskips. I checked only 3 examples: - 1943: always limited to 100%, OK - invaders: limited to 100% at frameskip 0-9, too fast at frameskip 10 - tapper: limited to 100% at frameskip 0-8, too fast at frameskip 9-10 |
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Steps To Reproduce | The description is clear on this | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.113u2 | ||||
Affected Sets / Systems | |||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
8
No.04031
Tafoid Administrator
Mar 22, 2009, 22:44
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Using TAPPER as an example, I was able to reproduce this behavior. As soon as I hit 9, the emulation acts as if it's unthrottled. |
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No.04048
Fujix Administrator
Mar 23, 2009, 12:24
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Yes, I confirmed this! Great. |
No.04067
Tafoid Administrator
Mar 25, 2009, 16:37
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Went back and found a regression version: 0.113u2 Not too sure on the cause.. The only tidbit I see in the whatsnew that might directly effect this game: Changed throttling behavior to only throttle on non-skipped frames. |
No.12559
Osso Moderator
Apr 27, 2016, 11:21
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This seems related to the screen refresh rate. Games with 30 will always will go unthrottled with frameskip 9 and 10, games with 60 won't go unthrottled. |
No.14465
Kale Developer
Nov 26, 2017, 00:54
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Anything that runs at < 60 Hz will sport this bug. So Street Fighter 2 (59.63) yes, Devastators (60) no |
No.22802
PL1 Tester
9 days ago
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Both invaders and tapper appear to be steady at 100% in v0.262, even with frameskip 10. No idea what commit or version fixed it. |
No.22803
hap Developer
9 days ago
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Looks like 0.253 is where it was fixed. Not sure which commit, maybe a 'side effect' of one of cuavas's input related commits. |
No.22807
cuavas Administrator
8 days ago
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It’s caused by 65aeb63a2a1f4f65a6fa0dedabba1b852a189f96, specifically the, “Synchronise with wall clock any time inputs are read. Not doing this has weird effects on relative inputs with frame skipping and contributes to unresponsiveness of menus,” part. It effectively reverts the 0.113u2 change in behaviour mentioned by Tafoid as well as other stuff. |