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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03060 | Graphics | Trivial | Always | Mar 22, 2009, 17:07 | Mar 23, 2009, 01:06 |
Tester | AndersH | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Invalid report | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.130 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03060: prescaling is costly | ||||
Description |
Warning: performance whining follows. Reported for the record. In all video options, there is a really heavy performance penalty as soon as the prescaling in use is larger than 1x1. It seems the prescaling has an inefficient implementation. (Some other emulators manage to do this with minimal performance cost.) |
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Additional Information |
I almost apologize for reporting this. I do not expect anyone to "fix it", of course. But then again, someone might be interested in improving it. |
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Github Commit | |||||
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Notes
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No.04033
Tafoid Administrator
Mar 23, 2009, 01:06
edited on: Mar 23, 2009, 01:07 |
Quote from windows.txt in the DOCS folder:-prescale <amount> In short .. execution speed should be expected to be taken up by preforming this on all video output. No Bug. |
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