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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
03033 | Graphics | Minor | Have not tried | Mar 16, 2009, 10:16 | May 9, 2010, 16:38 |
Tester | Reip | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | hap | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.130 | Fixed in Version | 0.138 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03033: vendetta: Sprite priority problem in the 3rd stage | ||||
Description | The enemy character sprite appears under the door sprite, but above the tilemap representing the background. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | vendetta | ||||
Attached Files
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0001.png (18,311 bytes) Mar 16, 2009, 10:16
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0002.png (18,677 bytes) Mar 16, 2009, 10:17
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