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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02995 | Crash/Freeze | Critical (emulation) | Always | Mar 1, 2009, 11:39 | Mar 1, 2009, 21:03 |
Tester | moa | View Status | Public | Platform | MAME (Unofficial Binary) |
Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.129u5 | Fixed in Version | 0.129u6 | Build | I686 |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02995: liberate, dualaslt: Black screen shows after disclaimer | ||||
Description | After the initial quick flash of the disclaimer - the game sits at a black screen and seemingly idles. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.129u1 | ||||
Affected Sets / Systems | liberate, dualaslt | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
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No.03870
Phil Bennett Developer
Mar 1, 2009, 19:40
edited on: Mar 1, 2009, 21:03 |
Following core changes to opcode memory accessing, READ8_HANDLER( deco16_io_r ) has become a problem. It's overlaid over the encrypted ROM region of the CPU space and represents either I/O ports or ROM. Opcode accesses go through this handler when the game jumps to $8009. The opcodes themselves are encrypted but the arguments/data are not. The function is only returning encrypted ROM values. EDIT: I think I have a reasonable solution. |
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