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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00297 | Gameplay | Minor | Always | Jan 28, 2008, 03:54 | Nov 13, 2008, 02:48 |
Tester | M.A.S.H. | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.122u3 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00297: sbrkout: The ball flies through the blocks. | ||||
Description |
If you break some stones of the wall, and your ball flies through the break wall and return, the ball flies behind other stones and did not break them. When the ball is returning back down, it will not erase a brick unless it's the uppermost one in any given column (for each color set of bricks). The inverse is true when the ball is rising - only the lowest brick per column will erase. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | sbrkout | ||||
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.02077
aaron Developer
Aug 15, 2008, 22:58
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99% sure this is original behavior |
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No.03036
grant Tester
Nov 13, 2008, 00:06
edited on: Nov 13, 2008, 08:15 |
This is 100% correct behaviour (I have a REAL Super Breakout arcade game). From the manual... "The player must hit the ball first, otherwise bricks cannot be knocked out, and the ball will pass through all bricks in its path. The ball will also pass through any bricks if it has not gone at least four rows from the last brick hit, and not hit the paddle or the uppermost boundary at the top of the screen". So, there it is, NO FAULT :-) |
No.03041
Tafoid Administrator
Nov 13, 2008, 02:48
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Thank you for your input. Based on that information, I'll set this up as a BTANB. |