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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02923 | Misc. | Minor | Always | Feb 18, 2009, 19:00 | Feb 26, 2009, 08:24 |
Tester | Firewave | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | Windows XP/Vista 64-bit |
Status [?] | Resolved | Driver | |||
Version | 0.129u4 | Fixed in Version | 0.129u5 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02923: sonicbom: [debug] Writes extensively to the console | ||||
Description |
In 0.129u4 it started to write the following repeatedly to the console:---- Remapping: 000000-003FFF (00C000) = I/O space 000000-000FFF (00F000) = color RAM 000000-00FFFF (000000) = tile RAM 000000-000FFF (00F000) = text RAM 000000-0007FF (00F800) = object RAM 000000-003FFF (00C000) = work RAM 000000-00FFFF (000000) = ROM 2 000000-00FFFF (000000) = ROM 1 000000-00FFFF (000000) = ROM 0 With a simple -str 2 run I got almost 200 MB of output. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Debug build specific | ||||
Regression Version | 0.129u4 | ||||
Affected Sets / Systems | sonicbom | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.03751
Haze Senior Tester
Feb 18, 2009, 19:39
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i'm pretty sure the sega drivers have always done this in debug mode, they print out each time the memory map changes, and in some cases the games set the memory map every frame (golden axe comes to mind) |
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