- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02858 | Color/Palette | Minor | Always | Jan 22, 2009, 19:07 | Dec 23, 2009, 19:51 |
Tester | chowell | View Status | Public | Platform | MAMEUI |
Assigned To | Resolution | Reopened | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.129 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02858: subhunt: Needs an overlay to provide proper color. | ||||
Description |
Depthcharge (both versions) and Sub Hunt currently display in black and white with no overlay. The actual game appears to have had an "aqua-blue" overlay according to the KLOV entry: http://www.klov.com/game_detail.php?game_id=7558 Gremlin's flyer also shows a similar hue: http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1701&image=1 Incidentally, Taito's Sub Hunt seems to be peculiar in this respect; in the current emulation the sea and sky can't be differentiated. |
||||
Steps To Reproduce | |||||
Additional Information | depthv1 -> depthcho in 0.133u1 | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | subhunt | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.04800
hap Developer
Aug 13, 2009, 11:58
edited on: Aug 13, 2009, 12:23 |
was *partially* fixed in 0.133u2, depthcharge overlay was added. subhunt remains, anyone got a good quality photo of it? |
---|---|
No.05300
haynor666 Tester
Dec 23, 2009, 19:51
|
Funny, overlay is present on screenshots but not in game. |