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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02715 | Crash/Freeze | Critical (emulation) | Always | Dec 6, 2008, 04:03 | Jul 26, 2009, 22:20 |
Tester | Smitdogg | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Kale | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.132 | Fixed in Version | 0.133u1 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02715: sokyugrt, shienryu: Freezes after the loading and patent screens. shienryu allows coins but that's it. | ||||
Description | sokyugrt freezes after the loading and patent screens. If you press coin 1 you can hear a coin sound but that's it. shienryu allows coins but that's it. | ||||
Steps To Reproduce | |||||
Additional Information |
stv.c merged into saturn.c in 0.142u2 Previous regression from 0.128u4-0.128u5 Current Regression 0.131u3- |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.131u3 | ||||
Affected Sets / Systems | sokyugrt, shienryu | ||||
Attached Files
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Relationships
Notes
6
No.03240
Kale Developer
Dec 6, 2008, 19:10
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Fixed in u5 |
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No.04475
hap Developer
Jun 10, 2009, 10:45
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broken in 0.132 |
No.04476
Tafoid Administrator
Jun 10, 2009, 13:03
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Reopened and changed regression version |
No.04709
hap Developer
Jul 26, 2009, 20:28
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Doing a hard reset (shift+F3) after it's locked up kind of fixes the problem. I'm saying kind of because sokyugrt will still lock up unless you quickly start the game. Strange, I thought a hard reset was supposed to be the same as starting the game from the commandline. I couldn't see any obvious cause when I checked the diff between 0.131 and 0.132. I could of course narrow it down, but I don't have any of the old "u" diff files, nor are they anywhere online. Tafoid could you please temp upload all diffs (not just 0.131u3) to make it easier to investigate regressions? |
No.04710
Tafoid Administrator
Jul 26, 2009, 20:39
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PM at MAMEWORLD sent.. |
No.04711
Kale Developer
Jul 26, 2009, 20:53
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I've fixed this bug by adding screen raw params and removing an hack. Now the main problem is that shienryu (and the vertical chars in stvbios in general) doesn't display anything / goes out of sync but the gameplay is fine. This HW is VERY fussy about timings / irq timings and I'm really amazed to see that things were working before... |