Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02622 Sound Minor Always Nov 3, 2008, 08:34 Nov 4, 2008, 15:32
Tester Yonah View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows XP/Vista 32-bit
Status [?] Acknowledged Driver
Version 0.128 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 02622: Various: "Refresh Speed" option induces aliasing distortion.
Description I'm hearing some aliasing distortion on some games when the "Refresh Speed" option is enabled. The most noticeable instance I can find is Fantasy Zone. The sound made after a credit is inserted is noticeably distorted. The effect can also been seen when viewed using a spectrogram. (see attached file)
Steps To Reproduce -refreshspeed 1

Use 60hz monitor refresh rate.
Additional Information In the case of "Fantasy Zone", the distortion became worse with version .128, while some games such as Splatter House (splattej) had been distorted for some time. I believe update 0.127u2 is why Fantazy Zone sounds different:

Changed refreshspeed target to 0.25Hz below rate provided, in order to
guarantee that inexact timings do not lead to sound stuttering.
[Aaron Giles]
Github Commit
Flags
Regression Version
Affected Sets / Systems Various
Attached Files
png file icon FantzoneCredit.png (14,141 bytes) Nov 3, 2008, 08:34
wav file icon 127.wav (409,068 bytes) Nov 4, 2008, 15:30
wav file icon 127u2.wav (325,600 bytes) Nov 4, 2008, 15:30
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No.02991
Fujix
Administrator
Nov 4, 2008, 15:32
edited on: Nov 4, 2008, 15:33
It seems since 0.127u2. I uploaded two wav clips for comparison.

But I don't know if this is a bug or not, because the target rate was dropped by design.