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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02558 | Graphics | Minor | Always | Feb 5, 1997, 00:00 | Apr 1, 2009, 19:06 |
Tester | -MAME Source- | View Status | Public | Platform | |
Assigned To | Kale | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | 0.130u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02558: Graphic priority is not fully understood. | ||||
Description | Fully understand priorities, chances are that it just uses a mix between the priority number and 1+ prom(s); | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Noted in Source | ||||
Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
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Relationships
Notes
2
No.03306
Kale Developer
Dec 15, 2008, 16:33
edited on: Dec 15, 2008, 16:44 |
The priority system of this one is complex like the Jaleco Mega System 1 HW. Candidates to work out are the mj15 prom,the priority number in the video registers and the color offset in tilemaps. And,it's not a "possible" bug,it's a sure bug. The most obvious priority artifact is on Mahjong Daireikai hi-score screen,correct.png is how it should look,wrong.png is the current implementation (and yes,it's regressed because of the dynamic tilemap paging hook-up) |
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No.04113
Kale Developer
Apr 1, 2009, 19:06
edited on: Apr 1, 2009, 19:12 |
Priority system fixed (thanks also to Uki and Yasu), but the related snaps on this bug report aren't, moved the snaps to bug report 3087. |