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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02140 | Save/Restore | Minor | Always | Aug 21, 2008, 05:50 | Oct 21, 2008, 22:57 |
Tester | Lord Nightmare | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.127 | Fixed in Version | 0.128u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02140: cubeqst: cube quest crashes mame when saving state | ||||
Description | cube quest crashes mame to prompt immediately when saving state | ||||
Steps To Reproduce |
mame cubeqst hit shift-f7 press any number key |
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Additional Information |
Program received signal SIGSEGV, Segmentation fault. 0x77c46fe2 in msvcrt!memcpy () from C:\WINDOWS\system32\msvcrt.dll (gdb) bt full #0 0x77c46fe2 in msvcrt!memcpy () from C:\WINDOWS\system32\msvcrt.dll No symbol table info available. #1 0x00a34cdd in state_save_save_continue () at src/emu/state.c:685 entry = (ss_entry *) 0x8a60a30 func = (ss_func *) 0x0 count = 0 Backtrace stopped: frame did not save the PC |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | cubeqst | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
10
No.02152
Tafoid Administrator
Aug 21, 2008, 08:29
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I'm not sure, but doesn't the game expect there to be a video to play? If you have no CHD (you don't have the CHD yet.. correct?) it would have no idea where to leave off and probably cause an error expecting to save a location of video referenced from actual CHD data.. just guessing. It does crash for me without a CHD - that I can confirm. |
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No.02153
Robbbert Senior Tester
Aug 21, 2008, 08:41
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Looking at the game driver, save states don't appear to be supported yet. |
No.02155
Tafoid Administrator
Aug 21, 2008, 08:57
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Supported or not, under normal circumstances, attempting to save a game shouldn't cause a fatal error crash of MAME. |
No.02166
Phil Bennett Developer
Aug 22, 2008, 09:41
edited on: Aug 22, 2008, 09:41 |
The state saving in the bit-sliced CPU cores is embarrassing; saving RAM pointers before you make the actual allocations isn't wise! A fix should make it into u1/u2. |
No.02169
Firewave Senior Tester
Aug 22, 2008, 11:00
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Missing save state support can cause anything. I am quite sure I will get at least a dozen crashes when I force state saving on each driver in a regtest. IMO if a driver doesn't support savestates, it should not be possible at all to save or load them. |
No.02171
Robbbert Senior Tester
Aug 22, 2008, 11:18
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I'd agree with that last statement. The f-keys and command-line options should be ignored if the game doesn't support save states. |
No.02175
robiza Developer
Aug 22, 2008, 16:05
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i don't agree partial savestate is useful |
No.02176
Firewave Senior Tester
Aug 22, 2008, 16:08
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Maybe for a developer, so maybe it should be only disabled in debug builds and show a warning (yellow or even red background) when using it to avoid invalid or bogus bug reports. This might cause even more havoc and false reports, if people are using the "autosave" option with sets not supporting savestates properly. |
No.02181
etabeta Developer
Aug 22, 2008, 17:38
edited on: Aug 22, 2008, 17:39 |
it's already written in the documentation that the option works only for games supporting saves-[no]autosave When enabled, automatically creates a save state file when exiting MAME and automatically attempts to reload it when later starting MAME with the same game. This only works for games that have explicitly enabled save state support in their driver. The default is OFF (-noautosave). and it's off by default. I see no reason to change the current behavior since: 1. there has been no bogus report until now due to autosave used in games not supporting it 2. change an useful option because users are lazy is wrong, imho what can be reasonably done is to add a rule to Mametesters, stating save state reports are only accepted if a game supports save states (if devs agree this should be the rule) |
No.02186
Firewave Senior Tester
Aug 22, 2008, 20:55
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Oh sorry. I did remember I was forcing this option on each driver and not go by the listxml information, but I must have been modifiying the source back then. SOrry for the confusion. |