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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02011 | Sound | Minor | Always | Jul 15, 2008, 17:47 | Oct 27, 2008, 12:29 |
Tester | Yonah | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.126 | Fixed in Version | 0.128u2 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02011: superchs: ES5505 clockspeed too low | ||||
Description |
The sound playback on Super Chase is off pitch. You can observe this problem from the start of the game. Nancy sounds a bit like a man, and her words get cut off. She is supposed to say: "The suspects are driving a blue convertible. How you handle the beginning is everything." But because the sound is playing back to slow, the first sentence shown gets cut off at the first syllable of convertible to become: "The suspects are driving a blue conv.... How you handle the beginning is everything." A Google search shows some other games using the same sound chip as Super Chase, the ES5505, except it's clocked higher at 15.23 Mhz instead of 13.34 Mhz. I made the following change myself and confirmed that 15.23 Mhz clock rate no longer clips speech and sounds more natural. |
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Steps To Reproduce | |||||
Additional Information |
Suggested fix in superchs.c: line 448, Change: TAITO_F3_SOUND_SYSTEM_ES5505(13343000) to: TAITO_F3_SOUND_SYSTEM_ES5505(15238050) |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | superchs | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.02942
Phil Bennett Developer
Oct 27, 2008, 12:29
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Adjusted. |
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