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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02006 | DIP/Input | Trivial | Always | Jul 13, 2008, 16:56 | Jul 16, 2008, 07:17 |
Tester | LastNinja2 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | Windows XP/Vista 32-bit | |
Status [?] | Resolved | Driver | |||
Version | 0.126 | Fixed in Version | 0.126u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02006: rtriv: All four buttons for player 1 are mapped twice | ||||
Description | P1 Button 1, 2, 3 and 4 are mapped twice. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | rtriv | ||||
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.01608
Tafoid Administrator
Jul 13, 2008, 21:36
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The source mentions that there are is a 'fake' set of controls for the 2nd player:/* Since the real inputs are multiplexed, we used this fake port This might be the only way to do this with the duplicated inputs - I'm not sure. I'll confirm - someone who is knowledgeable with the input system can answer or reverse the issue if it turns out there is nothing that can be done. I would think the 'fake' ports should denote they are for the Player 2 side at least? |
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No.01649
etabeta Developer
Jul 16, 2008, 07:17
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fix sent to mamedev. hopefully, it will find its way in the source before u1 :) |