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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01999 | Crash/Freeze | Critical (emulator) | Always | Jul 11, 2008, 09:19 | Jan 2, 2015, 13:40 |
Tester | Firewave | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.126 | Fixed in Version | 0.126u3 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01999: sf2049, sf2049se: fatal error when loading a save state | ||||
Description |
When loading a save state the games report this error: Attempted to malloc zero bytes (src/emu/state.c:746) --- memory leak warning --- allocation #006922, 72 bytes (src/osd/windows/winfile.c:77) allocation #006920, 584 bytes (src/lib/util/corefile.c:116) allocation #006919, 256 bytes (src/lib/util/astring.c:127) allocation #006917, 288 bytes (src/emu/fileio.c:224) allocation #006735, 256 bytes (src/lib/util/astring.c:127) a total of 1456 bytes were not free()'d |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.126 | ||||
Affected Sets / Systems | sf2049, sf2049se | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.01591
Tafoid Administrator
Jul 12, 2008, 23:10
edited on: Jul 12, 2008, 23:11 |
I tried a regular save state on 32-bit .. I had to make it during the initialization period while the screen is black as it crashes on my machine a bit in wiih:----------------------------------------------------- Anyway, with set sf2049, I made a manual save a few seconds after booting just before the emulation crashes for me .. restarted and loaded the -STATE 1 successfully - crashing shortly thereafter with the crash above. So, in 32-bit, it seems to work here - the game doesn't though :) I've never run this before - so I'm not sure if the crash always happens or not. It is labeled not working.. |
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No.01592
Firewave Senior Tester
Jul 13, 2008, 00:03
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The crash happens for me as well without loading/saving a save state at all and leaving it running for a while. I didn't report this, because I assumed that crash has been there for a long time and is not actually a bug as the set is flagged GAME_NOT_WORKING. The savestate issue on the other hand is a regression from 0.125u9, so I reported it. Maybe test it with "-autosave -str 2" to create/load the savestate like my regtest run does. |
No.01593
Tafoid Administrator
Jul 13, 2008, 00:14
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I just tried that: "mame sf2049 -autosave -str 2" .. first time to create and the next time to load and I don't get any of the memory leak issues you show above on this 32-bit machine/build. Might be 64-bit specific? |
No.01594
Firewave Senior Tester
Jul 13, 2008, 00:45
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The important thing is the fatalerror. I pasted the memory leaks just for completion. They leaks usually happen when a fatalerror occurs, because MAME just exists and doesn't properly clean up and can be ignored. |
No.02008
Firewave Senior Tester
Aug 9, 2008, 11:57
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The fatalerror is gone in 0.126u3. |