Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01868 DIP/Input Major Always Jun 5, 2008, 21:08 Nov 27, 2008, 19:45
Tester Tafoid View Status Public Platform MAME (Self-compiled)
Assigned To aaron Resolution Bugs That Aren't Bugs OS Windows 2000
Status [?] Resolved Driver
Version 0.125u4 Fixed in Version Build Athlon
Fixed in Git Commit Github Pull Request #
Summary 01868: indytemp, peterpak, roadrunn: Missing Inputs
Description Player 1 Start is missing.
Related to Input changed made in 0.125u2
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version 0.125u2
Affected Sets / Systems indytemp, peterpak, roadrunn
Attached Files
png file icon indytemp.png (173,557 bytes) Jun 5, 2008, 22:29
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There are no relationship linked to this issue.
Notes
3
User avatar
No.01202
aaron
Developer
Jun 5, 2008, 21:55
Not a bug. There is no separate start button for these games. You use the normal control buttons instead. Applies to many of the Atari games. We used to map the start button there for convenience, but now that input ports can only have one control mapped to a bit, that has to go.
User avatar
No.01203
Tafoid
Administrator
Jun 5, 2008, 22:26
edited on: Jun 5, 2008, 22:31
Ok. I'll add to BTANB
User avatar
No.03144
MAMEBase
Tester
Nov 27, 2008, 19:45
A suggestion (if I may)

In those instances where a function button doubles as a player start button, could perhaps the button label in the MAME UI reflect this?

For example (using indytemp as an example) -
Player 1 Start/Whip
Player 2 Start/Whip


While I'm on the subject (and rather than start a whole new bug report) why does Road Runner (roadrunn) list three buttons, when one is used? (in this case Player 1 Start/Hop, and Player 2 Start/Hop)