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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01824 | DIP/Input | Minor | Always | May 23, 2008, 18:06 | May 24, 2008, 11:53 |
Tester | Scagazza | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | Windows XP/Vista 64-bit | |
Status [?] | Resolved | Driver | |||
Version | 0.125u2 | Fixed in Version | 0.125u3 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01824: wrally: Various problem | ||||
Description |
1) In the previous version setting dpiswitch as Joystick causes the ALT button to function as brake now the ALT button in this configuration does nothing, I guess this isuue it's caused by the patch enabling gear submitted in u2. 2) Setting dipswitch as opt wheel causes the ALT to properly acts as gear but LEFT and RIGHT arrow control seems to be inverted. 3) Enabling test mode causes the game to freeze in the first screen. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | wrally | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.01067
Tafoid Administrator
May 23, 2008, 20:00
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Ok - I'm not all that knowledgeable on this game, but I'll try to address the issues. Regarding #1 - This game doesn't have a brake - only a Gear Shift and a steering wheel/pedal for speed. The behavior for the speed button (on until let go) seems accurate. Button 2, the Gear Shift - effective U2 is functioning as such. Hitting ALT simply changes a switch from up or down state and it stays until hit again. Although, I don't see or can tell that it's making any difference in gameplay - is this what you are reporting? I also did notice in the service mode that Player 2 controls are not the same when it comes to Gear Shift and acts like a normal button. this might be a bug. Regarding #2 - The control set to "opt wheel" I was able to control .. the left/right control on the analog device was not inverted. But, as you mentioned, the joystick controls of RIGHT and LEFT has different behavior. Regarding #3 - I did not get this Test Mode freeze. I was able to start the mode and do all the DIP switch and Input tests before coming back to game. I completed a race and started 2nd stage and did not have a crash or freeze. 64-Bit issue? Left open for more input from users |
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No.01072
kirmo Tester
May 23, 2008, 23:02
edited on: May 23, 2008, 23:23 |
#1 As Tafoid reported, WR doesn't hava a brake. In "joystick" mode, only direction buttons and gas pedal are available. In "opt wheel" mode , gear shift is enabled and assigned to ALT key (toggle). Player 2 gear shift button in not implemented yet, but can be done quickly. #2 "opt wheel" mode should be used with mouse support; using the directional keys, you can invert (as you prefer) the steering direction via mame menu with "Dial Dec" and "Dial Inc" settings (in this case dial dec=left arrow , dial inc=right arrow).BTW could be also easely changed in the driver. #3 Test mode works fine for me. Mirko |
No.01077
kirmo Tester
May 24, 2008, 11:53
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On real PCB , Player 2 Coins switch works both in the attract mode and service mode. Player 2 Start button, Player 2 Directional Buttons, Player 2 Button 1 and Palyer 2 Button 2 work only in service mode. This means that "in the game" the Palyer 2 controls are disabled , even if you had choose to start the game as player 2 , you must use the Player 1 controls. Contrary to Player 1 Button2 (gear shift) , Palyer 2 Button 2 doesn't use the function port_toggle and port_reverse, so in service mode seem that the two buttons acts in different way , but from the point of view of the emulation , was not necessary to add these functions on Player 2 Button 2 . |