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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01819 | Interface | Minor | Always | May 22, 2008, 18:21 | May 23, 2008, 20:32 |
Tester | Iaspis | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | couriersud | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.125u2 | Fixed in Version | 0.125u3 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01819: "Coinlock disabled coin x" message displayed upon startup | ||||
Description | "Coinlock disabled coin x" message is displayed upon startup, where x is 2,3 or 4 depending on the game/driver. Some drivers affected by that behaviour I noticed are cave.c, cps1.c, cps2.c, toaplan2.c and taito_f3.c but there're probably more. | ||||
Steps To Reproduce | Just run any of the games affected to see the message | ||||
Additional Information | |||||
Github Commit | |||||
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Notes
7
No.01053
Tafoid Administrator
May 22, 2008, 18:30
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As far as I am aware, this coin lock pop-up added recently only shows when the board itself signals it. This is why you cannot enter credits before a certain time of booting has elapsed. It would be interesting to see if the same can be done with regards of the coin slot being unlocked. In any case, I don't think this is a bug - it's just we are noticing the behavior now that there is a pop-up showing us what was already happening. More comments? |
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No.01055
aaron Developer
May 22, 2008, 18:39
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It shouldn't be displaying as often as it is. It should only show up when a coin input is signalled and the lockout is enabled. |
No.01061
Haze Senior Tester
May 23, 2008, 16:32
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and probably only in a debug build IMHO. |
No.01062
Tafoid Administrator
May 23, 2008, 16:46
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I totally agree - debug build of signaling when lockout is enabled and disabled would be useful. |
No.01065
couriersud Developer
May 23, 2008, 18:56
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The current behaviour is intentional. We had a number of bug reports about missing coin input recognition in test mode although test mode activated the coin lock. I consequently disagree to make this debug build specific. I suspect the rewrite to be responsible for the popup at game start and will look into that later. |
No.01066
Tafoid Administrator
May 23, 2008, 19:02
edited on: May 23, 2008, 19:04 |
Also, all those "coins not registering in service mode" sprang from largely one source who a while back used to make loads of posts on MAME Testers forum one bug at a time.. they were consolidated at that time to save time for everyone. That 'all-in-one' methodology did not work well on this set up here at MANTIS so I split them recently from 01079 into separate, per driver entries. The pop-up addition was very useful is confirming almost all of the bugs reported were actually not bugs due to the lockout. I did the same splitting of some Duplicated Inputs and a bunch of Galaxian bugs that were combined at the time for ease of dealing with. |
No.01070
couriersud Developer
May 23, 2008, 20:32
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Yes, having them separate helps a lot! |