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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01809 | Graphics | Minor | Always | May 15, 2008, 22:24 | May 21, 2008, 17:28 |
Tester | Yonah | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Unable to reproduce | OS | Windows XP/Vista 32-bit | |
Status [?] | Closed | Driver | |||
Version | 0.125 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01809: Scanline Effect distortion on Vertical Orentation | ||||
Description | I've been using the scanline (scanlines.png) effect, but on games that use a vertical orientation (contra, xevious, digdug, ect) there is a visible line where the effect overlay does not line up properly. If the go into the Video Options and switch the aspect ratio from Standard (3:4) to the alternate setting, the problem goes away. | ||||
Steps To Reproduce |
use Mame.ini defaults run with -effect scanlines |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
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scanlines.jpg (117,452 bytes) May 15, 2008, 22:24
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.00983
Tafoid Administrator
May 15, 2008, 22:45
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From command line, using just the -effect scanlines and setname, I don't see anything like your screen shot shows. What game is that from? How much is it magified? Are you using -video ddraw or d3d? Are there other video related commands that might be interfering? |
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No.00984
aaron Developer
May 16, 2008, 00:04
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Also run with -verbose as well, and post the output. I suspect you are running at a resolution larger than the maximum texture size. |
No.00986
Yonah Tester
May 16, 2008, 03:40
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That particular game is "Devastators" (devstors). I'm using D3D. As I understand it, the effects aren't availible unless D3D is used. I took the picture with my digital camera. Video: Monitor 00010001 = "\\.\DISPLAY1" (primary) Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = NVIDIA GeForce 7650 GS Direct3D: Using dynamic textures Direct3D: YUV format = RGB Direct3D: Device created at 1440x900 |
No.00990
Sune_S Senior Tester
May 16, 2008, 17:23
edited on: May 16, 2008, 17:23 |
I can't reproduce this either. Are you running at your monitor's native resolution? Try manually setting its aspect ratio in mame.ini, default is auto. |
No.00994
Yonah Tester
May 16, 2008, 20:34
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1400x900 is the native resolution of my LCD monitor and the aspect ratio should be 16:10. I have always left the setting in Mame.ini to Auto, and it seems to give the same results as using 16:10, so I would assume MAME is using the correct aspect. Here is what I tried running Digdug: AUTO or 16:10 = Standard (3:4) glitch / Pixel Aspect (7:9) OK 16:9 or 3:4 = Standard (3:4) OK / Pixel Aspect (7:9) OK What I find interesting is that the glitch disappears when the screen is rotated twice, so the screen is upside down. I checked some older versions just now. For me, this problem started with version 0.124. I just tried 0.123 using the same config I use now and the glitch does not appear. |
No.01041
Tafoid Administrator
May 21, 2008, 17:28
edited on: May 21, 2008, 17:28 |
I'll move this to acknowledged until we can isolate exactly what the issue is or mismatched setting might be. Also, if anyone else can try to duplicate this issue - please post a note detailing what was attempted. |