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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01807 | Graphics | Minor | Always | May 15, 2008, 18:39 | Jan 1, 2021, 06:17 |
Tester | etabeta | View Status | Public | Platform | SDLMAME |
Assigned To | jkm900 | Resolution | Fixed | OS | MacOS X |
Status [?] | Resolved | Driver | |||
Version | 0.125u1 | Fixed in Version | 0.227 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01807: cbombers: missing graphics in attract mode | ||||
Description |
since there are no more flags for this game, I report that graphics is still missing in various sequences during the attract mode (it was the same also in older versions) p.s. bug confirmed also on windows and on debug builds FWIW |
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Steps To Reproduce | let the attract sequence run | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | cbombers | ||||
Attached Files
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0002.png (16,607 bytes) May 15, 2008, 18:57
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0003.png (20,291 bytes) May 15, 2008, 18:57
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.00967
Tafoid Administrator
May 15, 2008, 18:58
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Just uploaded a couple examples of what appears to be missing graphics. |
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No.00993
Phil Bennett Developer
May 16, 2008, 18:51
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Now flagged with GAME_IMPERFECT_GRAPHICS. |
No.18156
MetalGod Senior Tester
Nov 13, 2020, 22:47
edited on: Nov 13, 2020, 22:53 |
Fixed in mame 0.227 Graphics could be turned to OK now |
No.18211
dink Tester
Dec 4, 2020, 01:50
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How about: check graphics after coin-up and select race? |
No.18214
MetalGod Senior Tester
Dec 4, 2020, 18:51
edited on: Dec 6, 2020, 19:48 |
True... now the moving screen after selecting the difficulty seems wrong. That's a regression. We'll wait for official mame 0.227 to report this. The rest of the game's graphics seems right now. |
No.18313
dink Tester
Jan 1, 2021, 06:17
edited on: Jan 1, 2021, 15:17 |
I made a fix for it but it required changing the priority order, more info regarding this has been posted here: https://github.com/mamedev/mame/pull/7460 in video/undrfire.cpp line 537, the fix is: -const u16 priority = m_tc0480scp->get_bg_priority(); +u16 priority = m_tc0480scp->get_bg_priority(); +if (priority == 0x3210) priority = 0x2310; note: in the tc0480scp's bg priority table(video/tc0480scp.cpp line 873 - tc0480scp_bg_pri_lookup), entry for 0x3210 doesn't seem logically correct. If this is changed to 0x2310, it will also fix the problem without the need for the above change to video/undrfire.cpp. Though, before changing this, the games in mame055's source code that lists where that pri code is used will need to be tested first to see if it causes any priority problems. mame055's tc0480scp lookup-table evidence: https://pastebin.com/PYVmjcmh EDIT: changing 0x3210 -> 0x2310 in tc0480scp does indeed cause issue in Metal Black, so the priority order is probably just different for cbombers. (beginning of stage 1, the farmost buildings in the parallax background disappear) best regards, - dink |