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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01775 | Crash/Freeze | Critical (emulator) | Always | May 2, 2008, 22:14 | May 4, 2008, 13:23 |
Tester | Firewave | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | robiza | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.124u5 | Fixed in Version | 0.125 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01775: newtangl, troangel: Crash with Access Violation | ||||
Description |
----------------------------------------------------- Exception at EIP=00A0A84B (decodechar+0x039e): ACCESS VIOLATION While attempting to read memory at 0EF6D000 ----------------------------------------------------- EAX=0EF6D000 EBX=110A1000 ECX=00000100 EDX=00000000 ESI=00000000 EDI=00000000 EBP=0022FBB8 ESP=0022FBB8 As a note - a crash in these games was fixed in an earlier version of MAME. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | > 0.124 | ||||
Affected Sets / Systems | newtangl, troangel | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.00861
robiza Developer
May 3, 2008, 06:30
edited on: May 3, 2008, 06:31 |
with a CLEAN compile? |
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No.00862
robiza Developer
May 3, 2008, 09:47
|
very strange: different behaviour if you set DEBUG=1 maybe an alloc memory problem |
No.00868
Haze Senior Tester
May 3, 2008, 19:30
|
no, same crash with / without DEBUG=1 , looks like invalid / wrong gfxdecode structure. |
No.00870
Haze Senior Tester
May 3, 2008, 19:54
|
indeed, you can't decode the graphics like they're being decoded.... |
No.00871
Haze Senior Tester
May 3, 2008, 20:27
|
basically it's a non sequential decode, it overlaps itself. the only way to decode this properly is to rearrange the rom before decoding, or just adapt the drawing to use 16x16 tiles..... I'm guessing it used to be right, but was changed for some reason?? |
No.00872
robiza Developer
May 4, 2008, 12:51
edited on: May 4, 2008, 13:23 |
i think zsolt converted in a single gfxdecode partially reverted to the old code and fixed |