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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01701 | Crash/Freeze | Critical (emulation) | Always | Apr 17, 2008, 10:53 | Jan 15, 2011, 01:16 |
Tester | haynor666 | View Status | Public | Platform | |
Assigned To | Haze | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.124u2 | Fixed in Version | 0.137u1 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01701: speedrcr: Cannot remember calibration, MAME hangs after resets. | ||||
Description | Game does not remember calibration, always ask to hit test switch, hangs sometimes after resets with BRK at PC=000002 | ||||
Steps To Reproduce | Run game, try to cailbrate then reset game or restart MAME, still game ask to hit test switch. Reset four times. | ||||
Additional Information |
Backtrace of "BRK at PC=000002"Program received signal SIGTRAP, Trace/breakpoint trap. 0x77f9193d in ?? () (gdb) bt full #0 0x77f9193d in ?? () No symbol table info available. #1 0x0119f0e0 in osd_break_into_debugger ( message=0x27cbb50 "BRK at PC=000002") at src/osd/windows/winmisc.c:62 No locals. Backtrace stopped: frame did not save the PC |
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Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | speedrcr | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.00668
Fujix Administrator
Apr 17, 2008, 12:25
edited on: Apr 17, 2008, 15:35 |
Calibration is saved correctly. MAME doesn't save nv and cfg unless you quit MAME properly. Try quitting MAME just after the calibration before it hangs. I confirmed MAME's freeze just after the title screen or some seconds after starting the game. Also I experienced some crashes on the same places. Anyway the work of the game is inconsistent. |
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No.00674
Tafoid Administrator
Apr 17, 2008, 15:41
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I was able to, after a while, get both reports of freezing and crashing duplicated. The game right now is squirrelly - at best... Setting to confirmed. |
No.03892
Canim Senior Tester
Mar 6, 2009, 03:51
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NVram as said is properly stored. The only thing that's left is the unnormal behaviour of the reset. F3 works more like a soft-reset that's always seen after a calibration cause you always get back to the service screen. I have to close the game and restart it then you get ingame. But that's for all games in the namcofl driver. Maybe this can be closed and a new report should be filed cause of the reset probs in namcofl. |
No.07079
M.A.S.H. Senior Tester
Jan 15, 2011, 01:16
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This bug was fixed in MAME 0.137u1: Added default NVRAM for Namco FL games and some Namco System 2 games [David Haywood] |