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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01699 | Sound | Minor | Always | Apr 16, 2008, 02:11 | May 29, 2008, 21:13 |
Tester | pcman | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | couriersud | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.124u2 | Fixed in Version | 0.125u4 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01699: asteroid, asteroid1, asteroidb, asterock, meteor, meteorts: Abnormal discrete sounds | ||||
Description | When playing asteroids, the firing sound is distorted. In fact, most sound except explosions sound different. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.124u1 | ||||
Affected Sets / Systems | asteroid, asteroid1, asteroidb, asterock, meteor, meteorts | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.00656
Tafoid Administrator
Apr 16, 2008, 03:04
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Confirmed + added regression. There was some discrete work in that U release which seems to have caused some havoc with that particular portion of audio. |
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No.00907
Tafoid Administrator
May 7, 2008, 19:05
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Changed description to include the fact that all non-explosion sounds seem inaccurate now. |
No.01132
couriersud Developer
May 29, 2008, 21:13
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Thanks for the hint. In the 124u1 update I missed some code locations adding offsets directly to a node. Fixed. |