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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01678 | Original Reference | Minor | Always | Apr 5, 2008, 09:47 | Jan 5, 2019, 18:34 |
Tester | Kold666 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.124u1 | Fixed in Version | 0.192 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01678: ncv1j, ncv1j2, ncv2, ncv2j: ROZ effect should only work in the Galaga (enhanced) bonus stage. | ||||
Description | I made a video of the ROZ effect in Namco Classics Collection Vol.1. As far as I know, it is only used in Galaga (enhanced) bonus stage. It's not used at all in Namco Classic Collection Vol.2. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | ncv1j, ncv1j2, ncv2, ncv2j | ||||
Attached Files
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Video003.3gp (836,574 bytes) Apr 5, 2008, 09:47 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.16004
MetalGod Senior Tester
Jan 5, 2019, 12:58
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The effect was first introduced in mame 0.183 by Kale - 0.183: Enabled preliminary ROZ effects in YGV608 video core. Needs testing and references, they are certainly off for e.g. Galaga Arrange Challenge stages [Angelo Salese]. Still not perfect, "The ROtate and Zoom effect still misses a special tile bank for each tilemap block. (Kale)" Since mame 0.192 looks perfect: - 0.192: Fixed rotation and scrolling. Added scrolling-by-row used in NCV1 'Xevious Arrangement'. Small cleanups. Fixed scaling effect used in NCV2 'Pac-Man Arrangement' staffroll (video\ygv608.cpp) [Agiri]. Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. I guess this issue is fixed |
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