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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01675 | Sound | Minor | Always | Apr 5, 2008, 07:28 | Mar 10, 2022, 00:50 |
Tester | Foxhack | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Reopened | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.124a | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01675: robocop2, robocop2j, robocop2u: [possible] Music looping incorrectly | ||||
Description |
When you play the game, the background music seems to loop a second or two too early; it sounds the same as if it were an old vinyl record skipping. This apparently incorrect looping / skipping also happens in RBelmont's M1 music player. I remember that the music looped perfectly when I played the game on a real machine ages ago, but my memory is hazy so it would be best if someone could verify the bug against real hardware. |
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Steps To Reproduce | Start a game, play the first level. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | robocop2, robocop2j, robocop2u | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.13212
zaxxon Tester
Sep 28, 2016, 23:58
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if useful here is a pcb recording: |
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No.19881
danylopez123 Tester
Mar 10, 2022, 00:50
edited on: Mar 10, 2022, 00:52 |
Seeing from that PCB recording video, it seems the music would also speed up if alot of sounds are played at once, although, the effect is not stronger. Also, the music for the Levels 1 and 2 are segmented with samples but they are also timed, when alot of sounds are played, the timers are reduced causing the music to skip ahead. One clear example are at the parts where you finish the level and it begins to add the bonus time sound. Another one it's at 9:19 during the cutscene with the Truck and Robocop. |