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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01664 | Graphics | Minor | Always | Apr 3, 2008, 17:01 | May 17, 2008, 16:35 |
Tester | haynor666 | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | No change required | OS | Windows XP/Vista 32-bit | |
Status [?] | Closed | Driver | |||
Version | 0.124u1 | Fixed in Version | Build | C2D | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01664: All sets in galdrvr.c: Games now using wrong resolution - 224x768 | ||||
Description | Wrong resolution, probably other games using this source might have this issue as well. | ||||
Steps To Reproduce | Run games and make some screenshots, check screenshots older and from 124u1. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | All sets in galdrvr.c | ||||
Attached Files
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0006.png (3,331 bytes) Apr 3, 2008, 17:01
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Relationships
Notes
11
No.00518
haynor666 Tester
Apr 3, 2008, 17:03
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Yep, all games using this source have now wrong resolution - 224x768 |
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No.00522
Tafoid Administrator
Apr 3, 2008, 17:46
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It seems that all of sets in the driver show larger resolution than before. In fact, the WIDTH is set at 3x it's previous value. This doesn't seem to effect anything but the screenshots and this change is mostly likely by design. There are other drivers which report a resolution which is not the one actually used in the game and is determined at runtime per set. Before being a confirmed bug, I'll let Aaron comment. |
No.00524
haynor666 Tester
Apr 3, 2008, 18:08
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Resolution reported by mame info is also now 224x768 |
No.00525
aaron Developer
Apr 3, 2008, 18:17
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That's the resolution necessary to reproduce the games, sorry you don't like it. Expand your screenshots 3x in the narrow direction to get them at the aspect ratio you are used to. |
No.00527
haynor666 Tester
Apr 3, 2008, 18:33
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So why Tazz-mania (set 1) it uses but other sets no ? |
No.00528
Tafoid Administrator
Apr 3, 2008, 18:43
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The other sets are still linked to the old way of doing things: tazzmang - Driver galaxold.c (unconverted sets from the old galaxian.c source) tazmani2 - Driver scobra.c (this driver and others (check the whatsnew.txt) will be converted to new galdrvr.c eventually) Just because the old way was hacked to work doesn't mean it's the proper way to emulate it. |
No.00529
haynor666 Tester
Apr 3, 2008, 18:54
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Yep, probably it's not proper. Now of these games are actually work in such high resolution. |
No.00535
Haze Senior Tester
Apr 3, 2008, 21:54
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should be correct. the starfield on the real hardware has a higher resolution than the game, so the minimum resolution needed for an accurate starfield is higher. |
No.00544
haynor666 Tester
Apr 4, 2008, 08:05
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Interesting, I'm corious what was monitor freq of this games since resolution is so high, I know that for example amiga can generate 1024x256 but arcade machines operates in similiar way :| |
No.00991
Sune_S Senior Tester
May 16, 2008, 17:27
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You don't understand. Take a look at this: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=151831&page=0&view=expanded&sb=5&o=&fpart=1&vc=1 |
No.00997
haynor666 Tester
May 17, 2008, 16:35
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Thanks for info. I guess now arcade monitors fans have to work a bit to run these games. |