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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01511 | Crash/Freeze | Critical (emulation) | Always | Mar 14, 2008, 12:26 | Mar 17, 2008, 00:52 |
Tester | Firewave | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | Windows XP/Vista 64-bit | |
Status [?] | Resolved | Driver | |||
Version | 0.123u5 | Fixed in Version | 0.123u6 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01511: batman: Fails to load autosave state | ||||
Description | Attempted to malloc zero bytes (src/emu/state.c:844) | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.123u5 | ||||
Affected Sets / Systems | batman | ||||
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Notes
2
No.00152
zsoltvasvari Developer
Mar 14, 2008, 14:35
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I can cofirm this. This probably effects all games that use atarigen.c. It was a change I made to lazy-create the timers for screen association purposes. I am not sure what the right fix would be -- perhaps the timers will need to be registered beforehand. |
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No.00194
couriersud Developer
Mar 17, 2008, 00:52
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Will be fixed in 0123u6. Cause was late creation of a timer. |