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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01457 | Crash/Freeze | Critical (emulator) | Have not tried | Mar 3, 2008, 10:55 | Mar 3, 2008, 21:23 |
Tester | Fujix | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Unable to reproduce | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.123u3 | Fixed in Version | Build | C2D | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01457: all nes-based games: Crash on startup. | ||||
Description |
All NES based games crash on startup. Does anyone have the same problem? Backtrace: (gdb) run excitebk Starting program: D:\mame/gdbmame.exe excitebk Loaded symbols for C:\WINDOWS\system32\ntdll.dll Loaded symbols for C:\WINDOWS\system32\kernel32.dll Loaded symbols for C:\WINDOWS\system32\advapi32.dll Loaded symbols for C:\WINDOWS\system32\rpcrt4.dll Loaded symbols for C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b 64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll Loaded symbols for C:\WINDOWS\system32\msvcrt.dll Loaded symbols for C:\WINDOWS\system32\gdi32.dll Loaded symbols for C:\WINDOWS\system32\user32.dll Loaded symbols for C:\WINDOWS\system32\shlwapi.dll Loaded symbols for C:\WINDOWS\system32\dinput.dll Loaded symbols for C:\WINDOWS\system32\winmm.dll Loaded symbols for C:\WINDOWS\system32\dsound.dll Loaded symbols for C:\WINDOWS\system32\ole32.dll Loaded symbols for C:\WINDOWS\system32\version.dll Program received signal SIGSEGV, Segmentation fault. [Switching to thread 876.0xcc8] 0x00d0968e in texture_update (d3d=0x64459b8, prim=0x793c0d8) at src/osd/windows/drawd3d.c:2456 2456 if (texture->texinfo.seqid != prim->texture.seqid) (gdb) bt #0 0x00d0968e in texture_update (d3d=Cannot access memory at address 0x668fd34 ) at src/osd/windows/drawd3d.c:2456 #1 0x00d0968e in texture_update (d3d=Cannot access memory at address 0x668fd2c ) at src/osd/windows/drawd3d.c:2456 Cannot access memory at address 0x668fd2c (gdb) |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | all nes-based games | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.00041
Mamesick Senior Tester
Mar 3, 2008, 16:58
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Not confirmed. They are fine here with a self-compiled unoptimized 32-bit binary. I tried excitebk, vsgradus, suprmrio. |
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No.00044
Tafoid Administrator
Mar 3, 2008, 17:28
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I'm afraid I can't duplicate this either. Tried about a half dozen different vsnes.c games, all booted and played. Standard, self-built 32-bit Binary (AthlonXP flag). |
No.00046
Fujix Administrator
Mar 3, 2008, 21:23
edited on: Mar 4, 2008, 01:07 |
OK, thanks for checking. Maybe because of my GeForce 7600 card.. I was caused by "prescale 4". |