Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01457 Crash/Freeze Critical (emulator) Have not tried Mar 3, 2008, 10:55 Mar 3, 2008, 21:23
Tester Fujix View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Unable to reproduce OS
Status [?] Closed Driver
Version 0.123u3 Fixed in Version Build C2D
Fixed in Git Commit Github Pull Request #
Summary 01457: all nes-based games: Crash on startup.
Description All NES based games crash on startup.
Does anyone have the same problem?

Backtrace:
(gdb) run excitebk
Starting program: D:\mame/gdbmame.exe excitebk
Loaded symbols for C:\WINDOWS\system32\ntdll.dll
Loaded symbols for C:\WINDOWS\system32\kernel32.dll
Loaded symbols for C:\WINDOWS\system32\advapi32.dll
Loaded symbols for C:\WINDOWS\system32\rpcrt4.dll
Loaded symbols for C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b
64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
Loaded symbols for C:\WINDOWS\system32\msvcrt.dll
Loaded symbols for C:\WINDOWS\system32\gdi32.dll
Loaded symbols for C:\WINDOWS\system32\user32.dll
Loaded symbols for C:\WINDOWS\system32\shlwapi.dll
Loaded symbols for C:\WINDOWS\system32\dinput.dll
Loaded symbols for C:\WINDOWS\system32\winmm.dll
Loaded symbols for C:\WINDOWS\system32\dsound.dll
Loaded symbols for C:\WINDOWS\system32\ole32.dll
Loaded symbols for C:\WINDOWS\system32\version.dll

Program received signal SIGSEGV, Segmentation fault.
[Switching to thread 876.0xcc8]
0x00d0968e in texture_update (d3d=0x64459b8, prim=0x793c0d8)
    at src/osd/windows/drawd3d.c:2456
2456            if (texture->texinfo.seqid != prim->texture.seqid)
(gdb) bt
#0  0x00d0968e in texture_update (d3d=Cannot access memory at address 0x668fd34
) at src/osd/windows/drawd3d.c:2456
#1  0x00d0968e in texture_update (d3d=Cannot access memory at address 0x668fd2c
) at src/osd/windows/drawd3d.c:2456
Cannot access memory at address 0x668fd2c
(gdb)
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems all nes-based games
Attached Files
 
Relationships
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Notes
3
User avatar
No.00041
Mamesick
Senior Tester
Mar 3, 2008, 16:58
Not confirmed. They are fine here with a self-compiled unoptimized 32-bit binary.

I tried excitebk, vsgradus, suprmrio.
User avatar
No.00044
Tafoid
Administrator
Mar 3, 2008, 17:28
I'm afraid I can't duplicate this either. Tried about a half dozen different vsnes.c games, all booted and played. Standard, self-built 32-bit Binary (AthlonXP flag).
User avatar
No.00046
Fujix
Administrator
Mar 3, 2008, 21:23
edited on: Mar 4, 2008, 01:07
OK, thanks for checking. Maybe because of my GeForce 7600 card..

I was caused by "prescale 4".