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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01428 | Graphics | Minor | Have not tried | Feb 25, 2008, 00:34 | Oct 1, 2019, 00:16 |
Tester | robiza | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.123u2 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01428: timesold, btlfield, skyadvnt, skyadvntj, possibly others: In attract mode, only for a frame, there's a sprite misplacement. | ||||
Description | In attract mode, only for a frame, there's a sprite misplacement. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original, Noted in Source | ||||
Regression Version | |||||
Affected Sets / Systems | timesold, btlfield, skyadvnt, skyadvntj, possibly others | ||||
Attached Files
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timesold0123u1gre.png (19,450 bytes) Feb 25, 2008, 00:34
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.00114
robiza Developer
Mar 13, 2008, 20:47
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the tile and the color of the sprites are from 203000 the x,y coordinates of the sprites are from 200000 the code write first the tile and color values then, after a little bit of time, the coordinates for a frame the data are not consistently |
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No.17000
MetalGod Senior Tester
Sep 30, 2019, 23:47
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The bug is also present in the japanese version of the game: battle field. The original hardware doesn't present the issue: 0:23 Verified with original |
No.17001
Kale Developer
Oct 1, 2019, 00:16
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Same issue as Sky Adventure having a misplaced explosion when dying + other side effects cfr. https://github.com/mamedev/mame/blob/master/src/mame/video/snk68_spr.cpp#L34 Inner workings of the sprite DMA aren't known, given the structure I suspect a pretty consistant delay and possibly async operations between each group. |