- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01411 | Color/Palette | Minor | Have not tried | Feb 22, 2008, 22:41 | Feb 22, 2008, 22:45 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.62 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01411: tmnt: In the sewer level, enemies' color changes. | ||||
Description | In the sewer level when there are foot soldiers jumping out at you out of the water, they start out white, only to turn purple as they get out. They should be purple the whole time (never white). | ||||
Steps To Reproduce | |||||
Additional Information | It happens on my PCB, it's the TMHT 2p version. Actually if this never been mentioned then i probably never would have noticed it since it happens so fast :-) - Stefan Lindberg | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | tmnt | ||||
Attached Files
|
tmnt062gre_shot1.png (17,030 bytes) Feb 22, 2008, 22:41
| ||||
tmnt062gre_shot2.png (17,355 bytes) Feb 22, 2008, 22:42
| |||||
Relationships
There are no relationship linked to this issue. |
Notes
0
There are no notes attached to this issue. |