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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01386 | DIP/Input | Minor | Have not tried | Feb 21, 2008, 17:46 | Feb 21, 2008, 17:51 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01386: desertbr: The coin slot #1 (5 key) doesn't actually add credits, although it *does* play a credit added sound ingame when pressed. | ||||
Description | The coin slot #1 (5 key) doesn't actually add credits to the game, although it *does* play a credit added sound ingame when pressed. Only coin slot #2 (6 key) and coin slot #3 (7 key) work correctly. | ||||
Steps To Reproduce | |||||
Additional Information | This is not really a bug as it is accurately documenting the hardware. It's more of a limitation of MAME not having dynamic inputs. The current setting is necessary because if the DIP setting is changed to individual coin chute, coin1 becomes the player1 coin. An alternate solution might be to make individual coin chute the default setting. - BSR | ||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | desertbr | ||||
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