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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00129 | Sound | Minor | Have not tried | Jan 22, 2008, 07:38 | Feb 2, 2012, 17:50 |
Tester | Tafoid | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.115 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00129: kchampvs, karatevs: SFX problem. | ||||
Description |
Tested with 0.115 and as far back as .37b15 (first windows release). Boot the game and let the demonstration progress to the screen where the two fighters trade kicks and punches but do not hit each other. You'll notice the BGM continues to play fine while there are regular sound effects, but there is a very noticable pause only when there is a speech effect used. You can hear more of the tune (longer into it) when you do not have speech effects in the demo (try kchamp and karatedo). |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | kchampvs, karatevs | ||||
Attached Files
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Clip audio 04.mp4 (220,641 bytes) Feb 2, 2012, 17:50 Uploaded by Tafoid KarateVS demonstration screen (Attract) | ||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.08138
Tafoid Administrator
Feb 2, 2012, 17:49
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This turns out to be BTANB .. the original arcade board (sound clip provided by Kold666) shows the same behavior. |
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