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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01282 | DIP/Input | Minor | Have not tried | Feb 18, 2008, 05:40 | Feb 18, 2008, 05:40 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01282: dday: The lives dip switch appears to be labeled incorrectly. | ||||
Description | The lives dip switch appears to be labeled incorrectly. When it's set to 2, you get 5 lives, when it's set to 3, you get 6 lives, and so on. The extended play switch is incorrect as well, for example when it's set to 10,000, you get an extra life every 4,000 and every 10,000 points. Your score jumps to 20,000 as soon as you kill your first enemy. | ||||
Steps To Reproduce | |||||
Additional Information | All occur if the last Unknown DIP is set to on. The 'bug' if there is one, is that this particular DIP is referenced in the Centuri licensed version (which has less buggy code). All the effects that occur when the Unknown DIP is set to on also occur if the Start with 20000 points switch is on in ddayc. - El Condor | ||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | dday | ||||
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