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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01267 | Misc. | Minor | Have not tried | Feb 17, 2008, 10:57 | Feb 17, 2008, 10:57 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01267: contra: It seems the second player cannot continue until the first player needs to continue also. | ||||
Description | It seems the second player cannot continue until the first player needs to continue also. So basically the second player has to spend most his time just waiting for the first player to lose all his lives. | ||||
Steps To Reproduce | |||||
Additional Information |
I took a field trip this weekend to the Family Funspot in New Hampshire, and my buddy had to spend most of his time waiting for me to die before he could continue. It's just how the game worked... I think in those days they hadn't yet figured out how continuing should work. The NES version did a similar thing - when one player was out of lives, he could suck lives from the other player until both players were dead and then they could continue. - jerryjanis |
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Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | contra | ||||
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